The Create/Open plots tool, as stated in its title, allows you to create new plots as well as open plots in the graphics window. The following is a table showing some helpful keyboard shortcuts The Hide all meshes button hides the mesh from the scene. This shows the outline of the geometry but makes the colour of surface translucent so as to see through the object. To see within the object or part, use the make scene transparent tool to do so. To go back to previous views, or return to a present view, the arrow keys can be used to do so. The area in the rectangle, which will appear, will be zoomed in. When using the tool, click on two points, which are the opposite diagonal points of a rectangle. To zoom into a particular part of the object, you can use Rubberband Zoom. If you move the object a lot, and it is hard to retrieve its original view, then click on the reset view icon, and it will restore the view to its original state. Each arrow corresponds to a rotation in that direction. To rotate the object, click on the icon that looks like this. The lines next to the view refer to the axis orientation and correspond to the X, Y and Z axes. Views correspond to a certain orientation of the object. In Parallel Projection, the object looks like ‘a technical drawing style’, whereas with Perspective Projection, the object looks ‘realistic’ as if you were looking at the object in real life. The Projection Mode refers to the way in which the object is portrayed in the graphics window. The icon for the tool is located in the toolbar, and looks like a camera with an arrow below it. As stated in its title, it can save and restore views that you want to re-use as well as select other projection views.
In this case, the Save-Restore-Select views tool is very useful. In the graphics window, you may want to rotate the view to be in line with the axis system or to have an isometric view of the object. If you want to have a combined scene, for example, a scalar and vector scene in one you can right click on the displayers node and then hover over New Displayer to choose a scene you wish to add on the current one. The attributes sub-tree is used to customise the view in the graphics window, from changing the background colour to the scene lighting. The part node in Outline can also represent the surface appearance.Īnother function of Scalar is that it also allows you to select the scalar field function and its presentation and Vector can similarly allow you to select the vector function and its appearance. The part node in Geometry, Scalar and Vector allows you to select the objects visible in the scene. If you expand one of those nodes, you should find a displayers sub-tree which is used to select the geometry (scalar and vector for scalar and vector scenes respectively) and its outline which are visible in the graphics pane. If you expand the scenes node on the main tree, you should see a list of other nodes (related to the scenes you have created) which lead to other sub-trees. It helps visualise the distribution of fields such as pressure across a body.Ī Vector scene displays vector fields across the body. It is important to view the mesh to see its construction of a body and how accurately it represent an object.Ī Scalar scene displays fields of variables across the body. Scenes are a key feature of this program, and it is something you need to familiarise yourself with as it very useful to grasp what is being show.Ī Geometry scene is used to view the object, its regions and surfaces.Ī Mesh scene is used to see the surface and volume mesh. Scenes are graphics used to help the user visualise the geometry, mesh and the ‘solution’ variables. Using STAR CCM Creating and Editing Scenes